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Boom beach landing craft warriors 16
Boom beach landing craft warriors 16




boom beach landing craft warriors 16

BOOM BEACH LANDING CRAFT WARRIORS 16 UPGRADE

if you had 3 Landing Crafts of Heavies, upgrade 3 Landing Crafts), swap around the Heavies and Zookas such that the Heavies are on the bigger LCs that you upgraded earlier, and then upgrade the lower-leveled LCs to match the level of the highest-leveled LCs. Once all the Zooka crafts are done, get them up two more levels each for the space for Heavies, the number of times you do this is equal to the number of LCs you use for carrying Heavies to battle (e.g. Get them two levels at a time, then work on the next Craft. Do all your Zooka crafts up first, because the Zookas will benefit from the space before the Heavies.

boom beach landing craft warriors 16

Generally you want to level them up to even-numbered LC levels because they'll provide the space for one extra Heavy or Zooka. What else did you think? Might include Medics. If it's maxed for your HQ level, get the XP to upgrade the HQ, rinse and repeat. Critters can be useful to distract defenses to minimize casualties from single-shot defenses like Boom Cannons, and may also buy your Warriors a few extra seconds. Artillery and Barrage aren't too necessary unless you are intending to take out a Flamethrower, Mines or something else before landing. Upgrading the Shock Bomb is highly recommended of the following three weapons, upgrade at least two, all three if you can: Flare, Medkit, Smoke Screen. Do these upgrades alongside your LC upgrades so that you don't lag behind on actual Warrior level. You only have one troop to upgrade when focusing on this army comp. The Warriors themselves, there's not too much to say here.All LC upgrades provide one extra housing space so it is always advisable to upgrade the more lower-leveled LCs first, because they are cheaper and take less time. Do three upgrades on one Landing Craft, once they reach the levels stated here start working on the next LC. The Landing Crafts, get them to all level 8 first, then level 11 next, then level 14, then 17 and then 20.Gunboat, for extra GBE which may mean the difference between an extra Shock Bomb or Critter box or not.This is known to be one of the most popular armies. Upgrading multiple army compositions at once seems overwhelming but is good in the long run.Īmong all these, I'd say Sculptor comes first because that means more potential Magma/Dark statues on your base which improves offense :) Generally there's no definite "best" upgrading order for stuff, but you may do want to upgrade these at your own discretion. Level 21 LCs (if you ever need them for Medic-dependent armies) Scorcher (for Scorcher-Zooka or Scorcher-Tanks)Ĭritters (great distraction for single-shot defenses, also doubles as an emergency cleanup weapon)Ĩth LC, 2nd SL, level 20 LCs (boosts just about every comp known to mankind) Shock Launcher (great threat to anything), level 17 LCs (fits 7 Warriors/boat, and also a Scorcher) Medic (revives Tanks and Rooka combos), Weapon Lab (the prototypes it can make are able to devastate)ħth LC, Grenadier (for Grankmed), level 16 LCs (much help for Hooka / Tmed) Smoke Screen (the era of Smokey Warriors begins) Tank (the basis of Tmed, future overpowered army of no-loss destruction)Ħth LC, Boom Cannon (anti-Tank weapon), level 12 LCs (extremely great for anything except warriors) Warriors (powerful unit, especially with level 8 LC)

boom beach landing craft warriors 16

Shock Bomb (tell those OP defenses to shut up!) There's no downside and you get more offense and defense capabilities. As long as you got the XP requirement for unlocking the next level of HQ, do it. I guess.īut first: HQ always comes first, doesn't matter. So this is a little blog about upgrading order.






Boom beach landing craft warriors 16